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AI Insights · Timothy · July 2024

Top 5 City Building Games on Android in Italy, Q2 2024

Discover the performance of the top 5 city building games on Android in Italy for the second quarter of 2024, with insights into downloads, revenue, and active users.

Top 5 City Building Games on Android in Italy, Q2 2024

In the second quarter of 2024, the top 5 city building games on the Android platform in Italy showcased diverse performance trends in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, reveals interesting patterns for each game.

Puzzles & Chaos: Frozen Castle from 37GAMES saw a notable increase in weekly revenue, peaking at approximately $8.5K in the final week of June. Downloads fluctuated, with a high of 1.5K at the beginning of April and a low of 135 in mid-May. Weekly active users initially decreased from 2.7K to around 1K in late May but rebounded to 1.5K by the end of June.

SimCity BuildIt by ELECTRONIC ARTS experienced varying trends. The highest weekly revenue was recorded at $5K in early April, with a notable dip to $2.1K in mid-June. Downloads peaked at 1.8K at both the beginning and end of the quarter. Weekly active users showed a similar pattern, starting at 33.8K, dipping to 24.1K in mid-June, and rising again to 31.3K by the end of June.

Mars-Games' Isekai:Slow Life displayed a steady revenue trend, peaking at $4.4K in the first week of April and stabilizing around $1.7K by the end of June. Downloads were highest in early April at 724 and then settled around lower numbers, with a low of 81 in mid-June. Weekly active users remained relatively stable, starting at 7.5K and ending the quarter at around 5.7K.

Land of Empires: Immortal from Nuverse had a more consistent performance in revenue, peaking at $2.9K in late May. Downloads were minimal, with only a few spikes, the highest being 59 in late May. Weekly active users started at 258 and gradually decreased to 139 by the end of June.

Lastly, The Simpsons™: Tapped Out from ELECTRONIC ARTS showed moderate revenue performance, peaking at $1.7K in mid-June. Downloads remained fairly steady, with the highest being 1K in mid-April. Weekly active users were stable throughout the quarter, averaging around 25K.

For more detailed insights on these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024